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Supported Platforms

Supported Platforms allow you to specify which platform you're building to, this is usually an operating system but, can also be a console.

Editing Supported Platforms

By default, you should have a "Windows" Supported Platform within your Project. This is configured for Unity currently but we can change this by modifying the values below:

  • Name: This is how the Platform should be displayed within UBuild. (this is also used to separate builds within the Presets build folder.)
  • PlayerCommand: This is the command passed to either Unity Or Unreal to specify which platform to build this for. For Unity, this is referred to as a Build Player (see Build Arguments here). For Unreal, this is referred to as a Build Platform, for Windows this is "Win64" (Unreal forums got nuked so gl find sources for this 🥲)
  • MethodToExecute: This is exclusively for Unity. This is the method to execute before building. (optional)
  • ExecutableExtension: This is the executable extension for this platform. (ex: .exe/.so/.app/etc)