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UBuild

All things UBuild!

Public Zeus

All things PubZeus!

Scary Stories

All things Scary Stories

Getting started with UBuild

This is a guide to using UBuild, this book is recommended for those using UBuild for the first time.

Community Rules & Guidelines

We have to set some boundaries...

Personal & Commercial Licensing

Covering the dos, don'ts & maybes of when and how it's okay to use UBuild.

Community Operations

Information on how to host your own operation within Public Zeus!

Story Editor

Information on how to use the Story Editor to create your own custom community stories.

In-game console

Information on how to use the in-game console.

Staff Diary

An in-sight into the inner workings of Public Zeus written as a personal diary from our staff team.

How it works

The basics on how to join the Joint Operations Command and what it can do for your community.

Setup

Getting started with UBuild

First thing's first, let's get you setup!

Projects

Getting started with UBuild

Creating, modifying and using Projects within UBuild.

App Configuration

Getting started with UBuild

How you can configure app specific settings.

Logging

Getting started with UBuild

How and where UBuild logs things.

Personal/Independent Licensing

Personal & Commercial Licensing

This covers the basics of using UBuild for a personal or independent purpose.

Commercial Licensing

Personal & Commercial Licensing

This is how to use UBuild for commercial purposes.

API

Getting started with UBuild

How to remotely interact with UBuild!

Integrations

Getting started with UBuild

UBuild comes with some pre-made integrations with other apps like Unity & Postman.

Community Rules

Community Rules & Guidelines

Rules Here are the laws of the land, we want the community to be a safe, fair and fun place for all of our members and to provide that, we enforce these rules. Please have an understanding of these rules, all members are expected to follow them. All of our P...

Community Branding

Community Rules & Guidelines

Our Branding We appreciate our members who want to advertise the community and so we thought we would make it easy for you! Here are some assets, feel free to use them so long as you follow our Custom Ad Guidelines. Public Branding Pack You can also use ...

Installation

Getting started with UBuild Setup

Below you can find details on how to install UBuild. Requirements Windows 10.0.17763.0+ .NET 8.0 Runtime (Download Runtime from here) Installation Ensure the above requirements are met before installing. (Installing .NET may require a restart of your ...

Creating your first Project

Getting started with UBuild Setup

Here we will cover how to create your first Project within UBuild, although it is not required; some understanding of JSON formatting is recommended whenever editing Projects. Create an empty Project To start we click the plus button to the right of our Pr...

Advanced Projects

Getting started with UBuild Projects

Below are the more advanced configurations for UBuild Project. Compression UBuild can compress your builds to a single zip file. There are three options of compression: Don't Compress - This build will not be compressed. Compress - This build will be com...

Supported Platforms

Getting started with UBuild Projects

Supported Platforms allow you to specify which platform you're building to, this is usually an operating system but, can also be a console. Editing Supported Platforms By default, you should have a "Windows" Supported Platform within your Project. This is co...

Welcome to UBuild!

Getting started with UBuild

Thanks for checking out UBuild, I hope you find the tool useful! This is a "How-to" guide on UBuild and it will cover everything you need to know before starting the tool, when using the tool, and even how to view reporting it after it's finished building. T...

Build Presets

Getting started with UBuild Projects

Build Preset allows you to easily save pre-configured builds for later, this saves you from having to re-set up settings each time you would usually switch platforms within the engine. This can be used for particular configurations of builds within the same pl...

Advanced Build Presets

Getting started with UBuild Projects

Below are some advanced methods of configuring Build Presets. These settings can be found within the Project configuration file. Pre-build These are pre-build, Build Preset settings: MethodToExecute: Exclusively for Unity. This will execute this method be...

User Configuration

Getting started with UBuild App Configuration

The user configuration file stores user specific app state information. This information can vary in subject but will assist the app in retaining information the current users enters.   This is useful in preserving the applications current settings and perso...

API Configuration

Getting started with UBuild App Configuration

This configuration file is used for storing information used by the UBuild API server. Here you can specify where the API will listen along with changing the access token used when communicating with the API or where to use the access token at all. Values "...

UBuild Logs

Getting started with UBuild Logging

UBuild stores all application messaging in a logging file within the Logs folder. This file will be prefixed with "UBuildLog_" with the applications session launch time following.   This will display all information fond in the console displayed within the m...

Unity Logs

Getting started with UBuild Logging

When building with Unity, all messaging is sent to a file within the Logs folder. This file will be prefixed with "UnityBuildLog_" and will be followed with the UID of the built sent to Unity.

Unreal Logs

Getting started with UBuild Logging

When using Unreal, all logging messaging will be sent to a file within the Logs folder. These files will be prefixed with "UnrealBuildLog_" with the UID of the build sent to Unreal following.

Git Logs

Getting started with UBuild Logging

There are two sources of Git logging for their respective operations, Clone and Fetch. All messaging from Git is sent to a file within the Logs folder. Each file is prefixed with either "GitCloneLog_" or "GitFetchLog_" with the UID of the build associated wit...

Requesting a Commercial License

Personal & Commercial Licensing Commercial Licensing

Commercial Licenses for UBuild can be granted for a one-time fee or, direct credit for UBuild must be placed within any produced final products that are sold. Commercial Licenses must be renewed yearly. Anyone can request a UBuild Commercial License by fillin...

About the license

Personal & Commercial Licensing Personal/Independent Licensing

The personal/independent license is the free license granted to those who wish to use UBuild and agree that their usage of the software is non-commercial in nature and does not take place in a commercial capacity in any shape or form. Upon agreeing, the user ...

Terms of the Commercial License

Personal & Commercial Licensing Commercial Licensing

Before being granted a Commercial License you must agree to the following terms. When requesting a license via email, you will sent a signable agreement of the following terms. Below is a summary of the full agreement that will later be sent for your signatur...

License Configuration

Getting started with UBuild App Configuration

The license configuration file is used to store details about the current license.   This will contain either your personal/independent token agreement or your Commercial License Token and Password.

Reporting

Getting started with UBuild Logging

UBuild creates build reports for every build it attempts to process. These UBuild Reports contain the status (success or failure), a summary of the report (success or reason for failure) and if available a few lines from the report from the game engine used fo...