Advanced Build Presets Below are some advanced methods of configuring Build Presets. These settings can be found within the Project configuration file. Pre-build These are pre-build, Build Preset settings: MethodToExecute : Exclusively for Unity. This will execute this method before building. AdditionalBuildArgs : These are additional arguments to pass into the builder. (either the UnityEditor or Unreal Automation Tool) (this is an array of strings) Post-build These are post-build, Build Preset settings: SteamBranchName:  This is the name of the branch you would like to upload your build to. IncludeFilesFromFolder : This is a directory which UBuild will copy all files from to include in the final build. ExcludeFilesFromBuild : These are files that will be deleted from the final build. ExcludeFoldersFromBuild : These are files that will be deleted from the final build. DeleteBuildExceptZip : This will determine whether UBuild will clear the final build folder of all files except the compressed file. (this only applies if CompressToZip is true) CompressToZip : This will determine whether UBuild will compress the final build to a zip archive. SendToEmail : This will determine whether UBuild will send email notifications for this build. SendToFTP : This will determine whether UBuild will send this completed build to the FTP site. ForcePullFreshProject : This will determine whether UBuild will force a fresh clone from Git before building. (requires Git configuration, see more here )